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nervison
nervison
@nervison · 11 ч
Бомжи
𝓜𝓲𝓴𝓪𝓮𝓵
𝓜𝓲𝓴𝓪𝓮𝓵
@mikael · 10 ч
𝓣𝓱𝓮 𝓹𝓱𝓻𝓪𝓼𝓮 𝓸𝓯 𝓽𝓱𝓮 𝓭𝓪𝔂 𝓲𝓼 — "𝓘𝓭𝓲𝓸𝓽𝓴𝓪"
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Новости Roblox
@roblox_news · 8 ч
📢 Weekly Recap: June 29 - July 1, 2026 Key Takeaways This week brings a new [Studio Beta] for Visualizing UGC Validation to help creators diagnose and fix asset issues before publishing, plus new Video Service observability metrics on the Creator Dashboard. On the chat side, Quick Words launched globally with 30 pre-approved coordination phrases, and Extended Services now supports Text-to-Speech alongside expanded country eligibility. Check the full recap! Betas and Tests [Studio Beta] Visualizing UGC Validation • New visualization tools let you identify, diagnose, and fix UGC validation issues before publishing assets to the Marketplace. • Enable it in File > Beta Features by toggling on Visualizing UGC Validation, restart Studio, then add the UGC Validation tool to the toolbar. Updates and Announcements Video Observability: Monitor and Optimize Your In-Game Usage • New in-game video usage efficiency metrics for VideoFrame usage added to the Creator Dashboard so you can optimize playback and improve the player experience. • Find them on the Creator Dashboard under the Monitoring section for a specific game, in the new Video Service tab. [UPDATE] Cross-Server Chat and Chat Summaries Are Now Live, Plus Chat Roadmap Updates • Launched Quick Words: a starter list of 30 Roblox-approved phrases (e.g. “Nice one,” “Let’s go,” “Watch out”) that let users coordinate gameplay without typing, automatically enabled in all games and available across age groups. • Coming next: creators will be able to edit and customize Quick Words in Creator Hub, plus testing of voice typing (including a hands-free mode) and exploration of Roblox-native emojis. [UPDATE] Extended Services Update • Roblox Extended Servers is now available to eight more countries. • To check if you’re eligible to use Extended Services, please visit the Extended Services Eligibility page. Redesign of In-Game Reporting • Today we launched a major r…
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Новости Roblox
@roblox_news · 8 ч
📢 Weekly Recap: June 22 - 26, 2026 Key Takeaways This week brought a wave of major releases: the long-awaited [Full Release] of UI Shadows and Individual Corner Rounding is now live for all games, and Roblox launched Shop — a personalized in-game storefront rolling out to all players on July 7. Terrain received a massive overhaul with an Early Access Program offering up to 64 custom materials and up to 60% memory reduction, while the new [Beta] Next-Gen Draggers modernize the core Move, Rotate, and Scale tools in Studio. Check the full recap! ICYMI, we have a new Updates page on Creator Hub where you can find a scrollable changelog of all product announcements and updates, updated in real time. Betas and Tests [Early Preview] Convert Your Game to Streaming Using AI • We’re sharing an early preview of our new Convert to Streaming Skill that uses AI to automate updating your game for Instance Streaming. • Download the skill and run it via MCP with your preferred LLM on a copy of your game to try it out. [Test] Introducing Offers: Roblox-Funded Promotions on Avatar Items • We’re testing Offers, a new feature that gives users promotional offers on avatar items, excluding limiteds and resales; some users may see these offers in Marketplace banners, notifications, and at checkout. • This test is fully funded by Roblox, meaning your earnings remain whole. [Beta] Next-Gen Draggers: New Move, Rotate & Scale Tools • Next-Gen Studio Draggers introduces a modernized look and enhanced functionality for the Move, Rotate, and Scale tools, including features like multi-axis planar drag, view-space transformations, and trackball control. • Enable “Next-Gen Draggers” in Studio > Beta Features > Next-Gen Draggers. [Studio Beta] Introducing LibMP: the MicroProfiler API • All MicroProfiler data is now programmatically accessible via LibMP; build custom profiling widgets, collect client/server analytics, create snapshots…
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Новости Roblox
@roblox_news · 8 ч
📢 Automated Performance Profiling with MicroProfiler and Assistant Key Takeaways MicroProfiler captures can now be automatically analyzed by Assistant to suggest fixes. This makes it easier than ever to identify bottlenecks and optimize performance. In Studio, open the MicroProfiler (Ctrl+F6), pause a capture, and ask Assistant to analyze it. Hello Creators, To help more of you optimize your games’ performance, you can now use Assistant to analyze MicroProfiler frames for you and generate reports on performance bottlenecks. Similar to the streaming skill we shared recently, Assistant will even propose the changes to fix your issues! This functionality also works via Studio MCP and can be integrated into agentic loops to provide feedback on how new changes impact your game’s performance. Get Started in Studio With Assistant, no preliminary setup is required – you just need an up-to-date version of Studio. If you prefer to use your own AI agent but haven’t tried it in Studio yet, check out these instructions for connecting it to the Studio MCP server. • In Studio, open the MicroProfiler using Ctrl+F6 (Cmd+F6 on Mac) • When you spot a frame time spike, pause the capture by pressing Pause in the top menu or via Ctrl+P. • Ask the Assistant: “I’ve captured a frame time spike in the MicroProfiler – analyze it”, or • “… – what caused the spike?” • “… – is it physics-bound or script-bound?” • “… – which category has the highest exclusive time?”, or • “When I’m in the hangar, the FPS drops. Reproduce the issue, use MicroProfiler to find the cause, fix it, and retest.” image11331×777 356 KB Under the hood, this utilizes the MicroProfiler API (LibMP) that we recently announced. With this API, you can programmatically access every piece of data in the MicroProfiler. Be sure to check it out if you’re an advanced developer looking to dive deeper! We’d love to hear your feedback on automated profiling and how you’…

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